part of my latest sci-fi project.
i started off doing a bunch of thumbnails to get a design working. then when i got to one i liked i did a quick junk-poly 3D build to see how the design held up in the round. a few refinements later it evolved into this guy, which is then great to spin into a good position for a paint-over with perspective already established. then it was all about trying to get a feel and impression of texture and mood. next, a technical drawing to see exactly how it's built.