3.28.2012

RISK: Factions

Other than concept on RISK: Factions, my main duties were designing the map-boards that the game is played on. They had to be themed per faction which was a really interesting challenge, to create that diversity within the unity that is the aesthetic of the entire game. We referenced all sorts of old-world maps and textures to come up with fun colors and a unique playablility within the game.

It was sort of an ironic twist in my work history. Previous to going freelance with concept and illustration, before working at EA, I made maps for the USDA. Actual real maps for use by the Forest Service! Now people are using them to plot world conquest. 





3.21.2012

sketch armor

some doodles from the sketchbook. trying to get a little more familiar with the fantasy genre, and study up on classic European armor.


3.14.2012

Privateer Press

This is the last of the concept work I did for Privateer Press last year. It was great working with those guys and a fun experience to contribute to their brand. 
So these ended up not being your typical 'this is what I designed, this is what they made' kinda thing. As a Concept-Artist, a lot of what you do goes toward refining an idea, final execution is just the icing on the cake after you've logged 10:1 previous iterations. When you're given a rough idea to manifest, a lot of the paths you take can be chalked up to 'OK, now I can see that that isn't the direction we want to go in.' And you always need to be flexible to the changing needs of art direction. A lot of hands are involved with the production process and you need to be able to let something go when the time comes to pass it off, whither you think its finished or not. In this case the concepts closed the first 80 yards and that was sufficient to allow them to graft in additional things they hand in mind, and/or patch together elements they liked. 




3.02.2012

RISK: Factions

Some unused concept for RISK: Factions. 
Wow, this stuff is over a year old. It's interesting to see how our direction evolved over time. If you haven't yet, check it out on Facebook, it free!