Disney Infinity 3.0 - Concept Pt.1

It's been a long time coming, but I can finally share some of the art I did for Disney Infinity 3.0! 

It was such a blast to work on the Episode 7 playset. Most of what I did centered on Jakku, as it was a large expansive exterior space that needing filling. Even though we get the inside scoop on these projects, the depth of reference we get varies. And the Jakku stuff was pretty thin, maybe 2-3 keyshots, from which to infer everything else. We don't see the movie 'Art-of' books until everyone else does, which is after the fact that the game has been made.

Yes, that's the rear of a derelict star destroyer. Concept is the very beginning phase where we start from nothing. Level of detail is kept to a minimum, just enough to straddle that balance where the 3D guys know where to start from, but have plenty of latitude in leveling it up and really bring it too life.

There's always a lot of filler, those little details the player will run right by in the game, but set dressing that needs to look good enough not to stick out as something odd or misplaced. A lot of design discussion goes into created emergent interaction that doesn't feel contrived. Things need to be believable in that they really do belong in the world where the player finds them. 

And we're always looking for the fun. I imagine myself as a parkour master running around the set looking for things I can jump on/flip off/slide along. As well as things that are more specific, like switches for doors, vehicle jumps, bridges, etc.  

More to come, stay tuned!

1 comment:

Heather said...

I love reading about the process here. So exciting!