9.30.2011

mech

looks like i've been a slacker on updates. not for lack of drawing, i've got a bunch of sketchbook stuff and tons of digital never-got-finished images sitting around. maybe i'll get back to them up here.

anyway, something new. i've been reevaluating my design process. typically i'm pretty rigid in my vision, i'll start of with something distinct in mind and build it up from there. so i started a few mech drawing working the opposite way around. pushing negative shapes with little to no detail till i get something interesting, then scribble onto it for possible interior shapes. then finally do a little cloud gazing at the mess and pull real mechanics from it. here's my first such attempt. we'll see what else comes out it...